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Booeys’ Predecessor: Fetch Farm!
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His name was “Barker”!
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Instead of possessing objects he would bark them into place!
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Booeys: Rip in the Rift
My Roles: Prototyping / Additional Programming / Developer Support
Booeys: Rip in the Rift is one of many projects developed as a series of behavioral health-related games at Simcoach Games. The very talented Greg Sexauer was the primary developer on this project. I had worked on a previous incarnation of the project dubbed “Fetch Farm” (scroll to the end for documentation). After the prototyping phase, we decided to shelve Fetch Farm and take another swing at the learning objectives. This is when Greg started working on Booeys: Rip in the Rift. While I was available to support Greg with development – I can’t remember a single time Greg needed me. Talented guy!
Booeys: Rip in the Rift implements the Simcoach Games data collection platform I had worked on.
Find it on: Steam